{"id":945,"date":"2011-03-06T17:14:15","date_gmt":"2011-03-06T17:14:15","guid":{"rendered":"http:\/\/masteringtheobvious.wordpress.com\/?p=96"},"modified":"2011-03-06T17:14:15","modified_gmt":"2011-03-06T17:14:15","slug":"steps-for-creating-a-new-game","status":"publish","type":"post","link":"https:\/\/dev2.agilepartnership.com\/fr\/steps-for-creating-a-new-game\/","title":{"rendered":"Steps for creating a new game"},"content":{"rendered":"<p>Play is powerful stuff. I had the tremendous good fortune to take part in <a href=\"http:\/\/p4a11.pbworks.com\/w\/page\/29184741\/Home\">Play4Agile<\/a>, an Unconference on games for Agile teams held near Frankfurt, Germany two weekends ago. It was a tremendous amount of fun and a really intense learning experience \u2014 there were so many skilled and enthusiastic people there to learn from and create with that a goodly number of new games were generated over the course of the weekend.<\/p>\n<p>One of the (many) really helpful sessions I took part in was a session on designing games organized by Antti Kirjavainen and Ole Jepsen. I\u2019d already started collaborating on a game with a small gang of people, and we all attended this workshop in order to figure out where to go next with our ideas. Annti gave us a road map for developing a new game:<\/p>\n<p>1) Vision: Why should people play this game? What will they learn? What will they achieve?<\/p>\n<p>2) Identify:<\/p>\n<ul>\n<li>Objectives \u2013 what are the intended outcomes of the game?<\/li>\n<li>Constraints \u2013 what the limitations for the activity (how may players, how long might it take, what supplies are available)?<\/li>\n<li>Use contexts \u2013 who will use this game and how?<\/li>\n<\/ul>\n<p>3) Brainstorm! \u2013 generate a pile of ideas for building a coherent activity<\/p>\n<p>4) Define the game concepts:<\/p>\n<ul>\n<li>what do the players do?<\/li>\n<li>what is the goal of the game?<\/li>\n<li>when does the play end?<\/li>\n<li>what are the game objects?<\/li>\n<li>what are the main features of the game?<\/li>\n<\/ul>\n<p>5) Generate test questions to evaluate the game:<\/p>\n<ul>\n<li>Is it fun?<\/li>\n<li>Are the players engaged?<\/li>\n<li>Is it scalable?<\/li>\n<li>Is it potentially viral?<\/li>\n<li>Do players get the intended ideas?<\/li>\n<\/ul>\n<p>6) Create a prototype<\/p>\n<p>7) Play test<\/p>\n<p><img decoding=\"async\" class=\"wp-smiley\" src=\"http:\/\/s0.wp.com\/wp-includes\/images\/smilies\/icon_cool.gif\" alt=\"8)\" \/> Consider the answers to the test questions based on experience, and go back to step 4.<\/p>\n<p>While this map is simple, creating a game itself is not, thought an idea can grown into a game quite quickly. \u00a0My next post will get into the nitty-gritty of how we put together the first version of \u201cNobody\u2019s Perfect\u201d in about 5 hours.<\/p>\n<p><a href=\"http:\/\/feeds.wordpress.com\/1.0\/gocomments\/masteringtheobvious.wordpress.com\/96\/\" rel=\"nofollow\"><img decoding=\"async\" src=\"http:\/\/feeds.wordpress.com\/1.0\/comments\/masteringtheobvious.wordpress.com\/96\/\" alt=\"\" border=\"0\" \/><\/a> <a href=\"http:\/\/feeds.wordpress.com\/1.0\/godelicious\/masteringtheobvious.wordpress.com\/96\/\" rel=\"nofollow\"><img decoding=\"async\" src=\"http:\/\/feeds.wordpress.com\/1.0\/delicious\/masteringtheobvious.wordpress.com\/96\/\" alt=\"\" border=\"0\" \/><\/a> <a href=\"http:\/\/feeds.wordpress.com\/1.0\/gofacebook\/masteringtheobvious.wordpress.com\/96\/\" rel=\"nofollow\"><img decoding=\"async\" src=\"http:\/\/feeds.wordpress.com\/1.0\/facebook\/masteringtheobvious.wordpress.com\/96\/\" alt=\"\" border=\"0\" \/><\/a> <a href=\"http:\/\/feeds.wordpress.com\/1.0\/gotwitter\/masteringtheobvious.wordpress.com\/96\/\" rel=\"nofollow\"><img decoding=\"async\" src=\"http:\/\/feeds.wordpress.com\/1.0\/twitter\/masteringtheobvious.wordpress.com\/96\/\" alt=\"\" border=\"0\" \/><\/a> <a href=\"http:\/\/feeds.wordpress.com\/1.0\/gostumble\/masteringtheobvious.wordpress.com\/96\/\" rel=\"nofollow\"><img decoding=\"async\" src=\"http:\/\/feeds.wordpress.com\/1.0\/stumble\/masteringtheobvious.wordpress.com\/96\/\" alt=\"\" border=\"0\" \/><\/a> <a href=\"http:\/\/feeds.wordpress.com\/1.0\/godigg\/masteringtheobvious.wordpress.com\/96\/\" rel=\"nofollow\"><img decoding=\"async\" src=\"http:\/\/feeds.wordpress.com\/1.0\/digg\/masteringtheobvious.wordpress.com\/96\/\" alt=\"\" border=\"0\" \/><\/a> <a href=\"http:\/\/feeds.wordpress.com\/1.0\/goreddit\/masteringtheobvious.wordpress.com\/96\/\" rel=\"nofollow\"><img decoding=\"async\" src=\"http:\/\/feeds.wordpress.com\/1.0\/reddit\/masteringtheobvious.wordpress.com\/96\/\" alt=\"\" border=\"0\" \/><\/a> <img decoding=\"async\" src=\"http:\/\/stats.wordpress.com\/b.gif?host=masteringtheobvious.wordpress.com&amp;blog=12752229&amp;post=96&amp;subd=masteringtheobvious&amp;ref=&amp;feed=1\" alt=\"\" width=\"1\" height=\"1\" border=\"0\" \/><\/p>","protected":false},"excerpt":{"rendered":"<p>Play is powerful stuff. I had the tremendous good fortune to take part in Play4Agile, an Unconference on games for Agile teams held near Frankfurt, Germany two weekends ago. It was a tremendous amount of fun and a really intense learning experience &#8212; there were so many skilled and enthusiastic people there to learn from [&#8230;]<img decoding=\"async\" alt=\"\" border=\"0\" src=\"http:\/\/stats.wordpress.com\/b.gif?host=masteringtheobvious.wordpress.com&amp;blog=12752229&amp;post=96&amp;subd=masteringtheobvious&amp;ref=&amp;feed=1\" width=\"1\" height=\"1\" \/> <\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[17,13],"tags":[],"acf":[],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"Play is powerful stuff. 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